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Post by Matriarch Goddess on Mar 26, 2009 12:50:44 GMT
Their will be 10 and all you have to do is -1 and +1 and when it reaches 0 it is eliminated from the game.
Just copy the one above and replace with the ones you want.
Telekinesis 10 Astral Projection 10 Orbing 10 Shimmering 10 Empathy 10 Molecular Combustion 10 Molecular Inhibition 10 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 10
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Post by Esmeralda on Mar 27, 2009 10:31:21 GMT
I'd suggest the same rules that I suggested for character elimination. And you forgot the two BEST powers--guidance and premonitions!
Telekinesis 11 (+1) Astral Projection 10 Orbing 10 Shimmering 10 Empathy 10 Explosion 9 (-1) Freezing 10 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 10
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Post by matthew on Mar 27, 2009 14:09:19 GMT
Telekinesis 11 Astral Projection 10 Orbing 11 (+1) Shimmering 10 Empathy 9 (-1) Explosion 9 Freezing 10 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 10
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Post by Lexi on Mar 27, 2009 15:35:54 GMT
Telekinesis 11 Astral Projection 10 Orbing 11 Shimmering 11 (+1) Empathy 8 (-1) Explosion 9 Freezing 10 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 10
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Post by Matriarch Goddess on Mar 27, 2009 16:36:22 GMT
Telekinesis 11 Astral Projection 10 Orbing 12 (+1) Shimmering 11 Empathy 8 Explosion 9 Freezing 10 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9 (-1)
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Post by matthew on Mar 27, 2009 16:50:03 GMT
Telekinesis 11 Astral Projection 9 (-1) Orbing 12 Shimmering 11 Empathy 8 Explosion 9 Freezing 11 (+1) Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Matriarch Goddess on Mar 28, 2009 10:30:32 GMT
Telekinesis 11 Astral Projection 9 Orbing 13 (+1) Shimmering 10 (-1) Empathy 8 Explosion 9 Freezing 11 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Lexi on Mar 28, 2009 11:58:26 GMT
Telekinesis 11 Astral Projection 9 Orbing 13 Shimmering 11 (+1) Empathy 8 Explosion 10 (-1) Freezing 11 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Esmeralda on Mar 28, 2009 12:08:45 GMT
Telekinesis 11 Astral Projection 9 Orbing 13 Shimmering 11 Empathy 8 Explosion 9 (-1) Freezing 12 (+1) Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Matriarch Goddess on Mar 30, 2009 15:38:50 GMT
the amount you can stay at is 15 (no more) Telekinesis 11 Astral Projection 9 Orbing 14 (+1) Shimmering 11 Empathy 8 Explosion 8 (-1) Freezing 12 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Esmeralda on Mar 30, 2009 17:28:49 GMT
the amount you can stay at is 15 (no more) -- Good idea! Telekinesis 11 Astral Projection 9 Orbing 14 Shimmering 11 Empathy 8 Explosion 7 (-1) Freezing 13 (+1) Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by christopher on Mar 31, 2009 1:48:19 GMT
Telekinesis 11 Astral Projection 9 Orbing 14 Shimmering 10 (-1) Empathy 8 Explosion 8 (+1) Freezing 13 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Esmeralda on Mar 31, 2009 3:28:06 GMT
Telekinesis 11 Astral Projection 9 Orbing 14 Shimmering 10 Empathy 8 Explosion 7 (-1) Freezing 14 (+1) Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by Matriarch Goddess on Mar 31, 2009 14:02:03 GMT
should we do the same as the character elimination game? and when it reaches 15 it is safe for the next round as their are more powers then listed below, what do you think
Telekinesis 11 Astral Projection 8 (-1) Orbing 15 (+1) Safe for next round Shimmering 10 Empathy 8 Explosion 7 Freezing 14 Levitation 10 Fireballs 10 Pryokinesis 10 EnergyBalls 9
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Post by matthew on Mar 31, 2009 15:52:14 GMT
Sure that's sounds Good. Soon as the Power reaches the Safe Guard, List them under the Safe title and add another Power. Safe GuardOrbing. PowersTelekinesis 11 Astral Projection 8 Shimmering 10 Empathy 8 Explosion 7 Freezing 15 (+) - Safe Levitation 9 (-1) Fireballs 10 Pryokinesis 10 EnergyBalls 9 Lighting Bolts 10
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